Oxenfree borrows from a number of other recent narrative-driven games. The way it introduces its characters is reminiscent of Until Dawn, its exploration and coms towers call back to Firewatch, and its horror elements crib from any number of recent indie horror titles. However, despite its influences, Oxenfree is very much its own experience, perhaps because of its stripped down approach to gameplay and stylization.
Of the four face buttons on Oxenfree’s interface, three of them are devoted to selecting dialogue options. That leaves only one button for physically interacting with the environment, along with a shoulder button to bring up a radio (which is crucial for many of the game’s puzzles and events), and another shoulder button for the map. Given the limited and seemingly wasteful control scheme, it would be understandable to assume that Oxenfree is poorly designed or, at the very least, under-engaging.. However, because half of the game’s buttons refer specifically to dialogue and character interactions, they end up emphasizing that portion of the game and re-orienting the player away from traditional game elements and toward narrative and conversation.