Half a season is not often enough to determine whether a heavily-serialized show is worthwhile or not, but in the case of Westworld, it’s even less telling. At the very least, HBO’s latest foray into “genre” television is intriguing, placing its moral quandaries front and center and trusting audiences to put its narrative pieces together. There are loads of elements to break down and discuss, and the myriad of puzzles and mysterious references should be enough to make the show a watercooler favorite for the remainder of the season. What is a little less clear is how emotionally engaging the series can be, an important factor in the success of mega-hit Game of Thrones.
First things first: Westworld deftly presents its themes by placing them in recognizable contexts. Westworld itself is a Western-themed amusement park for the extremely wealthy, with a cast of highly-realistic robots, or “hosts” who act out storylines and engage with the guests, or “newcomers.” While nothing like this exists in the real world, the general make-up of the park is very similar to that of an open-world video game. “Hosts” are what are known in the gaming industry as “NPCs” (or Non-Player Characters), and “newcomers” are the players themselves.
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