Monthly Archives: January 2017

Does Final Fantasy XV’s Supplemental Material Go Too Far?

In the weeks since i started playing Final Fantasy XV, I’ve had a number of conversations with fellow players. What did you think of the story? Did you like the characters? Were you okay with the switch to real-time combat? Why does Prompto take photos of his friends getting mauled by exotic beasts? But one question that keeps coming up is whether or not somebody watched the game’s supplementary materials: the CGI movie Kingsglaive, and the anime Brotherhood. Both of these help fill out the world, delving into lore and backstories that further the player’s understanding of the game. They vary in quality (Brotherhood is very good, Kingsglaive is merely passable), but are instrumental in understanding a few of the game’s major plot points.

On the one hand, the release of supplemental entertainment outside of the original work’s medium is not a new phenomenon. The print industry, for example, frequently churns out books meant to expand on the worlds of popular movie, TV, and video game properties. The Star Wars Expanded Universe, which was abandoned with the release of The Force Awakens, is one particularly popular example. Another is the series of Halo novels, based on the popular video game franchise. These books filled in the game’s universe and became a huge success with fans. In addition to these extensions, there are novelizations of popular movies, which has proven to be an enormous industry in and of itself.

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Final Fantasy XV Review

For at least a year, I’ve expected Final Fantasy XV to be a disaster. After the popular series spent an entire console generation disappointing fans with the XIII trilogy, the developers stated their intention to reclaim popularity by appealing to western audiences. Final Fantasy XV (formerly a PS3 titled called Final Fantasy Versus XIII) would eschew the elements of previous Final Fantasy games that had become unpopular in recent years. Menu-based combat, relatively linear designs, complex stat-based RPG systems…all would be traded for an open-world, real-time approximation of western RPGs.

But every time Square Enix would show something from Final Fantasy XV, it was clear that they had no idea what western audiences actually wanted. Footage from the game screamed Japan, from the black leather costumes, to the anime-like banter between the protagonists, to the incomprehensible story centered around crystals and kingdoms and daemons.

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