Category Archives: The Deep End

In-depth think-pieces about Movies, TV, and Games

EA’s 2016 Shooters Do Single Player Campaigns Right

ea

No matter how you slice it, EA screwed up scheduling their games for the holidays. Titanfall 2, one of the best games of the year, got completely buried by their own much more anticipated title, Battlefield 1, which was released only a week before. It was a completely unforced error, and one that has had a crippling effect on Titanfall 2’s sales. Despite EA’s claims that the two first-person-shooters were targeted to completely different audiences, the fact remains that they shot themselves in the foot by pitting two great games against each other.

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What Is the Role Of Entertainment In Defining Our Values?

inglouriousbasterds

“This whole Nazi resurgence is because we stopped shooting them in video games after Call of Duty 4, isn’t it?”

I tweeted the above this week in response to the horrifying video of Richard B Spencer leading the alt right in a Nazi salute to President Elect Donald Trump. It was a joke. You have to be able to make light of the insanity America is currently facing, or you’ll crack completely.

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Westworld Episodes 1-5 Review

westworld

Half a season is not often enough to determine whether a heavily-serialized show is worthwhile or not, but in the case of Westworld, it’s even less telling. At the very least, HBO’s latest foray into “genre” television is intriguing, placing its moral quandaries front and center and trusting audiences to put its narrative pieces together. There are loads of elements to break down and discuss, and the myriad of puzzles and mysterious references should be enough to make the show a watercooler favorite for the remainder of the season. What is a little less clear is how emotionally engaging the series can be, an important factor in the success of mega-hit Game of Thrones.

First things first: Westworld deftly presents its themes by placing them in recognizable contexts. Westworld itself is a Western-themed amusement park for the extremely wealthy, with a cast of highly-realistic robots, or “hosts” who act out storylines and engage with the guests, or “newcomers.” While nothing like this exists in the real world, the general make-up of the park is very similar to that of an open-world video game. “Hosts” are what are known in the gaming industry as “NPCs” (or Non-Player Characters), and “newcomers” are the players themselves.

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Who’s To Blame For High Expectations?

no-mans-sky

The long-awaited Playstation 4 space exploration title No Man’s Sky finally released this month, and while some are enjoying the game, its overall reception hasn’t been pretty. In its current state, the game is a bit of a buggy mess, with many PS4 users (and even more PC users) reporting frequent game crashes and, occasionally, needing to restart the game from the beginning to get past issues. Bugs at launch alone wouldn’t be especially noteworthy in today’s release-first-patch-later publishing culture, but No Man’s Sky has also failed to meet most gamers’ expectations. Many were expecting a practically infinite world full of things to do, but found themselves repeating the same boring tasks over and over again for dozens of hours, until they reached the center of the galaxy and (mild spoilers) essentially got to do it all over again.

For many, it’s disappointing. For others (*cough*me*cough*) it was inevitable from the start. Hello Games, the independent development team that created No Man’s Sky, is made up of 15 employees. Sure, they may have created an algorithm that mixed and matched a number of elements and created 18,446,744,073,709,551,616 planets (allegedly), but that doesn’t mean that said planets are wholly unique, nor does it say how many different variables can go into the flora and fauna of the game. And even if they created hundreds of variables for the planets and lifeforms that inhabit them, after a dozen hours or so, you’re going to be looking at various mashups of things that you’ve already seen.

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Subjectivity in Storytelling: When It’s Okay To Lie To Your Audience

mr_robot

(The following contains spoilers for Mr. Robot and The Walking Dead)

I’ve been very critical about how The Walking Dead has treated its audience over the last season. First, when the Glenn fakeout debacle occurred, I wrote about how such trickery betrayed the trust that the show had established with the viewer and weakened the stakes of the series. Then, when the show decided not to tell the audience who died at the end of the season, I called them out for cheaply manipulating the audience in hopes of increased ratings. I still stand by both criticisms: The Walking Dead had an unfortunate habit of being dishonest with its audience last year, and it soured a lot of the more positive aspects of the season.

However, since writing those articles, I’ve caught up with another show that is somewhat notorious for lying to its audience. The first season of USA’s Mr. Robot structured itself around the fact that there was more to the story than we were being told. While the viewer likely realizes that something is amiss, and may be able to predict a particular twist (especially if they’re familiar with Fight Club), the full scope of the show’s withholding isn’t revealed until late in the season.

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