Author: Ross Miller

  • Rick and Morty Season 2 Review

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    (The following review contains spoilers for Rick and Morty, if such things exist)

    It’s rare to see a show hit the ground running in quite the way Adult Swim’s Rick and Morty did. While ostensibly a spoof of the Doc-Marty Back of the Future relationship, the series quickly outgrew its premise. Creators Justin Roiland and Dan Harmon began with a solid proof-of-concept pilot, but delivered a true classic episode of television in their second outing, “Lawnmower Dog.” From there, they grew bolder and bolder, wiping out the entire town and bringing the characters into a parallel universe in “Rick Potion #9.” They further emphasized the existence of infinite universes with “Rixty Minutes,” involving a cable box with channels from alternate realities, and “Close Rick-counters of the Rick Kind,” in which a whole society of Ricks and Morties from other universes were revealed.

    Moving into season two, it was hard to know what to expect. Given the expansion of the mythology as the first season moved on, one could have predicted that season two would delve deeper into the multi-verse, emphasizing a more serialized method of storytelling. But Rick and Morty had never been predictable, and Roiland and Harmon instead stuck to just the primary universe this time around, focusing on developing the Smiths (Morty’s family) into a cohesive family unit and creating conflicts within our own space-time continuum.

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  • A Deep Dive Into the Story of Metal Gear Solid V

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    (Earlier this week, I posted a review of Metal Gear Solid V in which I avoided spoilers. Here, I’ll discuss the story and it’s surprises in far more depth. This post will contain significant spoilers for the game, and is recommended only for people who are aware of its secrets)

    Metal Gear Solid V’s story is a complete mess of disparate plotlines. Series director Hideo Kojima was likely well-aware that this would be his final Metal Gear title, so he engaged with every major idea he could. The power of language, English as a symbol of assimilation, the formation of private military forces, the origin of the Les Enfants Terrible project (the one that birthed Solid and Liquid Snake), early Metal Gears, the dilemma of what to do with child soldiers, the futility of revenge; all are focuses of Metal Gear Solid V: The Phantom Pain, yet rarely do they cross over into anything coherent.

    Cassette tapes try to make sense of how selling remote-triggered nuclear warheads to foreign nations has anything to do with a planned attack on cultural assimilation via a plague of English-language attacking lung parasites, but try as the writers might, they never truly make the ideas come together into a cohesive plan. Nor does Skullface’s existence have anything to do with child soldier Eli, or how he’s a clone of player character Big Boss (or IS he?…more on that below), or the psychokinetic Third Child, or the reanimated fiery corpse of Metal Gear Solid 3 antagonist Volgin, or the ridiculous twist ending.

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  • Metal Gear Solid V: The Phantom Pain Review

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    (This review contains very small details about Metal Gear Solid V. It is written to be as spoiler lite as possible while still discussing the game. Those who have not played should be safe from anything that could diminish their enjoyment, but if you would rather not know a single thing about the story, you may want to avoid reading)

    For a couple of decades, we’ve come accustomed as to what to expect from a Metal Gear Solid title. A crazy convoluted story, ruminations on the horrors of war and other real-world problems, absurd humor, fourth-wall breaking exposition, and generally clunky gameplay. It’s a wholly unique franchise, one where its weaknesses and the idiosyncrasies of its creator, Hideo Kojima (whose name was removed from the game’s cover, but is ALL OVER the game itself), actually add to its charm. So, when Metal Gear Solid V was announced, it was not a stretch to expect more of the same.

    In a way, this assumption wouldn’t be wrong, either. Metal Gear Solid V: The Phantom Pain contains almost all of the things we’ve come to expect from a Metal Gear series. The story adds complications which further muddle the already-too-complicated narrative. A large focus is placed on the death of cultures alongside their languages and English’s role as a plague of assimilation. And yet, characters still tell you to press the action button, you can make your horse poop on command, and you can sled down hills in a cardboard box if you’d like.

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  • Homeland Season 5 Premiere Review

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    (This post contains spoilers for Homeland)

    As great as the first season of Homeland was, its ending was a difficult hurdle for the writers to overcome. Brody’s story was essentially complete: his relationship with Carrie felt like it had run its course, and he had decided not to go through with the suicide bombing. For the next two seasons, fans and critics cried out for the writers to remove Brody once and for all, to kill him and move on with the story.

    The problem was that, in all honesty, Brody and his relationship with Carrie wasn’t just a disposable plotline, it was the actual narrative engine of the first three seasons. While many of the accolades thrown at Homeland were concerning its complex, thoughtful ruminations on the war on terror, that was always more subtextual than surface-level. On an emotional level, where I would argue the show connected the most powerfully, people connected with Carrie, and her complicated feelings toward Brody and her conflicted desires to both be with him and see through his lies anchored the series.

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  • Book of Life Review

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    3D animated films are a huge box office draw, but nearly all of them originate from one of three studios: Disney/Pixar, Dreamworks Animation, and Illumination. So when an animated film comes out unaffiliated with any of the big three and gets essentially buried in the marketplace with no real promotion, it’s a bit worrisome. The Book of Life, which was produced by Guillermo del Toro, was such a film, barely promoted online and nearly non-existent  in theaters. While far from perfect, it’s a shame that such a creative and culturally relevant piece of entertainment fell by the wayside due to the extreme capitalism of the studio system.

    Watching The Book of Life, it is immediately apparent that writer/director Jorge R. Gutierrez and his team did not have the kind of budget that Disney, Dreamworks, and Universal have to throw into their pictures. Characters and textures in the real-world intro are simplistic and awkward, looking inferior to some CalArts student projects. However, once the film transitions into Mexican folklore, the technical shortcomings give way to a brilliant, Mexican-art inspired creative design. Because the whole story is being told to children using wooden dolls, the characters themselves are blocky and made of wood. Meanwhile, the world around them is full of life and color, especially once protagonist Manolo crosses over to the Land of the Remembered.

    In addition to the stylistic influences, the film’s affinity for Mexican folklore is downright refreshing. The Book of Life feels like it was crafted by storytellers who grew up with such stories, loved them, and wanted to share them with an international audience. While framed as a story for children, it also works as an introduction to the hallmarks of Mexican culture for culturally unaware adults. At the very least, it serves as an appealing and unique playground for animated storytelling. At its best, it’s enlightening and educational while remaining fun.

    The culture and artistic design are not the only things that make The Book of Life unique. It also appropriates popular music from multiple decades to incorporate into its story. This decision is slightly less successful. The most recent examples, such as Mumford & Sons’ “I Will Wait” and Edward Sharpe & The Magnetic Zeros’ “Home,” seem like trendy and relatively appropriate recent choices, but it can be strange when Manolo breaks into a rendition of Radiohead’s “Creep” (a clean version, anyway). There’s a certain novelty factor to hearing such songs performed in the style of traditional Mexican music, but it doesn’t lend much more to the film.

    The story itself is largely serviceable, but works well as a vehicle for exploring different elements of the Mexican Day of the Dead. It involves a love triangle, a bet between different guardians of the afterlife, a quest into the lands of the dead to retrieve a loved one, and a climactic battle sequence. In a way, the arc of the journey feels more Greek than Mexican, but Mexican culture is so apparent in the details and look that it’s not a problem.

    I would never argue that The Book of Life holds a candle to the Toy Story series, and it probably doesn’t compare favorably to the stronger Dreamworks Animation films like How to Train Your Dragon. However, it’s notable for being a gorgeous, unique foray into a culture that is too often ignored in popular stories, whether they be fairy tales, fantasy stories, or animated films.