2013’s reboot of the Tomb Raider franchise was much stronger than just about anybody would have expected. After Tomb Raider had faded into many gamers’ memories as a relic of the past, Crystal Dynamics decided to start fresh by creating an origin story for Lara Croft and rethinking many of the game’s mechanics. Borrowing liberally from the Uncharted series (which, in truth, borrowed significantly from Tomb Raider in the first place), they managed to create a very solid platformer-shooter with a more open-world feel to it. Combined with a strong arc that saw Lara grow from a scared girl with potential into an army-decimating badass, Tomb Raider really stood out from the crowd and even got “Game of the Year” consideration from a number of publications.
So if 2013’s Tomb Raider was a risky and innovative renovation of the brand, then 2015’s Rise of the Tomb Raider is the “victory lap” game. It’s still engaging, and the combat and traversal mechanics are generally solid. But it’s also a pretty safe entry into the series, with few innovations and little to truly get excited about. There’s a feeling that Crystal Dynamics created it as something of a stop-gap release while they really think about how to elevate the series in the future.