Category Archives: Reviews

Reviews of Movies, TV, and Games

American Gods – Pilot Review

Adaptations have to toe a fine line with their audiences. On the one hand, one must consider the newcomers first. If the adaptation fails to tell a compelling story on its own merits, then it doesn’t matter how true to the original it is. On the other hand, if an adaptation strays too far from the essence of what made the source material appealing, it risks alienating its base. The first episode of American Gods is a gorgeous, at times fascinating interpretation of the book. It moves briskly, features incredible cinematography, and certainly entertains. And yet, it shows signs of being both too literal in its portrayal of the book, and not quite true enough to what made it interesting in the first place.

A great example comes early in the episode, when Shadow, the protagonist, is turned away by an airport employee. He flashes back to a conversation he had in prison. A fellow inmate tells him about how he once got out, but after feeling disrespected by an airport attendant, he lost control and ended up back in prison. Shadow remarks that perhaps the lesson here is that prison culture encourages a type of behavior which, when applied to the real world, is instead harmful. “No,” the inmate insists. The real lesson is “don’t piss off those bitches in airports.”

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Resident Evil 7 Review

When you break it down, there are two major competing ideologies when it comes to modern game design. On the one hand, you have your open-world, player-driven experiences. In these titles, developers craft expansive sandboxes of potential experiences and give the player a number of ways to interact with their environment. Games like The Elder Scrolls, Grand Theft Auto, Far Cry, and Assassin’s Creed give players unique stories and memories, things to laugh about or share with friends. These “high expression titles,” as Warren Spector once called them, are often considered the more forward-thinking, or pure, examples of game design.

But their successes do not mean that we should discount the strengths of games that eschew freedom in pursuit of more explicitly crafted experiences. Looking at the output of Naughty Dog, one of the most renowned developers, we can see how powerful these directed experiences can be. The Last of Us tells an incredible story, perhaps the best we’ve seen in the industry, by tying the game’s progression and gameplay scenarios to the feelings of tension or relief inherent in the story beats.

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Suicide Squad Review

(This review contains some spoilers for Suicide Squad. I wouldn’t worry about it.)

It’s rare to make a decision that you can stand behind with complete, unwavering confidence. In the last year, I can only think of a few. Marrying my wife is one. Not voting for Donald Trump is another. Now, I can comfortably add “not paying to see Suicide Squad in theaters” to the list.

When you consume as much entertainment as I do, it becomes increasingly easy to pinpoint where, exactly, a film fell apart. But Suicide Squad is special, in that nearly every creative decision made is the wrong one. It is such a thorough, spectacular mess of a movie that no one area, be it the script, the direction, or the editing, can be seen as a weak link. This movie is the product of a creative team that never figured out what movie they wanted to make, and the rot starts at the very top.

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Final Fantasy XV Review

For at least a year, I’ve expected Final Fantasy XV to be a disaster. After the popular series spent an entire console generation disappointing fans with the XIII trilogy, the developers stated their intention to reclaim popularity by appealing to western audiences. Final Fantasy XV (formerly a PS3 titled called Final Fantasy Versus XIII) would eschew the elements of previous Final Fantasy games that had become unpopular in recent years. Menu-based combat, relatively linear designs, complex stat-based RPG systems…all would be traded for an open-world, real-time approximation of western RPGs.

But every time Square Enix would show something from Final Fantasy XV, it was clear that they had no idea what western audiences actually wanted. Footage from the game screamed Japan, from the black leather costumes, to the anime-like banter between the protagonists, to the incomprehensible story centered around crystals and kingdoms and daemons.

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Rogue One: A Star Wars Story Review

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While being positioned as a departure from the mainline Star Wars movies, Rogue One has a lot in common with its cinematic siblings. It’s got the force, charming rogues, a sweeping musical score, and very strong divisions between good and evil. New protagonist Jyn Erso’s headstrong attitude and estrangement from her parents feel lifted directly from last year’s The Force Awakens, and nearly all of the secondary characters feel like mash-ups of characters or archetypes previously used in the Star Wars saga.

This reliance on what has worked in the past is simultaneously one of Rogue One’s major strengths and one of it’s biggest weaknesses. The Star Wars universe continues to be incredibly satisfying on a level of pure spectacle. Iconic designs like the AT-ST, or the X-Wing, or the TIE Fighter, are just as exciting to watch onscreen in 2016 as they were 20, and presumably 39, years ago. This new film also gets what made the original trilogy exciting, with action scenes staying with the characters, maintaining a sense of scale and intensity. This makes the stakes feel more real and matches effectively with the more “lived-in” aesthetic of the original movies.

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