Category: The Deep End

In-depth think-pieces about Movies, TV, and Games

  • A Deep Dive Into the Story of Metal Gear Solid V

    phantom-pain

    (Earlier this week, I posted a review of Metal Gear Solid V in which I avoided spoilers. Here, I’ll discuss the story and it’s surprises in far more depth. This post will contain significant spoilers for the game, and is recommended only for people who are aware of its secrets)

    Metal Gear Solid V’s story is a complete mess of disparate plotlines. Series director Hideo Kojima was likely well-aware that this would be his final Metal Gear title, so he engaged with every major idea he could. The power of language, English as a symbol of assimilation, the formation of private military forces, the origin of the Les Enfants Terrible project (the one that birthed Solid and Liquid Snake), early Metal Gears, the dilemma of what to do with child soldiers, the futility of revenge; all are focuses of Metal Gear Solid V: The Phantom Pain, yet rarely do they cross over into anything coherent.

    Cassette tapes try to make sense of how selling remote-triggered nuclear warheads to foreign nations has anything to do with a planned attack on cultural assimilation via a plague of English-language attacking lung parasites, but try as the writers might, they never truly make the ideas come together into a cohesive plan. Nor does Skullface’s existence have anything to do with child soldier Eli, or how he’s a clone of player character Big Boss (or IS he?…more on that below), or the psychokinetic Third Child, or the reanimated fiery corpse of Metal Gear Solid 3 antagonist Volgin, or the ridiculous twist ending.

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  • TwitchCon and the Rise of a More Interactive Fan Community

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    At the end of this week, I will be attending TwitchCon, a convention which exists to bring together people who stream themselves playing video games for online audiences. When I was growing up, I wasn’t aware that this could even be a profession, or that there would be any interest whatsoever in watching other people play games. I wouldn’t have understood it, and I’m not certain that I understand it now. However, I’ve been doing it for the better part of this year in some form or another, so it certainly intrigues me.

    The conclusion that I’ve come to is that the success of Twitch and game-streaming, particularly live-streaming, is actually a strong reflection of the medium. When you look at other popular mediums, such as film, television, print, and music, there are always fans and critics who adore and consume media with a voraciousness and complexity that supercedes the average consumer. These are the diehards, the ones who meet in coffee houses, or in book clubs, or on internet forums to discuss in-depth how a piece of art or entertainment made them think or feel.

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  • Representation in Straight Outta Compton

    straight outta compton

    Straight Outta Compton has been an enormous success for Universal, and with good reason. In addition to being a very entertaining movie and, in its best moments, a breath of fresh air in the “musical bio-pic” genre, it’s a film that came into being at the perfect time. During a year in which systemic racism and police violence against black Americans have been more public and undeniable than ever, Straight Outta Compton is a literal and figurative middle finger to the white establishment, a highly satisfying statement of rebellion in motion-picture form.

    This article won’t be a review of the film (for what it’s worth, I thoroughly enjoyed it, but felt like it lost the plot somewhat in its last half hour). Instead, I’d like to examine  the film’s representation of race and gender, as it’s a fascinating counterpart to the modern, whitewashed blockbusters.

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  • True Detective and the Unknowable Alchemy of Good Television

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    Do you remember when everybody was waiting with baited breath for the second season of True Detective? You should: it wasn’t long ago, and the internet was overflowing with casting rumors and #truedetectiveseason2 hashtags. The first season, featuring Matthew McConaughey and Woody Harrelson, was so engaging and featured such excellent performances that it was difficult to imagine how a follow-up season, utilizing a completely different cast, story, and location, could live up.

    The answer was pretty simple: it couldn’t. But it wasn’t for a lack of trying. The cast of the second season, which featured Colin Farrell, Vince Vaughn, Rachel McAdams, and Taylor Kitsch, really poured their heart and souls into their performances. It is clear watching that they all realized both the burden they were taking on and the opportunity that they had been given. On projects like this, actors really have to give in and trust their writer and director completely, even when they can’t personally envision how the end product will work.

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  • Gamescom and the Industry of Hype

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    As I write this, I am in the middle of watching Gamescom coverage, tracking all of the huge announcements coming out of Germany this week. With the proliferation of live streaming video and the endless cycle of user-generated hype, major game publishers are beginning to realize that just focusing on one major event each year (E3) is a missed opportunity. Microsoft, in particular, has subscribed fully to this belief by saving some of its biggest 2016 titles, like Quantum Break and Scalebound, for Gamescom. This lets them keep the hype-train running months after E3’s momentum has died down, leading right into the holiday season.

    For now, this seems like an excellent strategy. Microsoft’s Gamescom conference was packed wall-to-wall with great-looking game demos and exciting announcements, building up fan anticipation that should lead right into the holiday season. This year seems to be the sweet spot for this strategy; after all, Sony has to stay competitive. Xbox fans will be dominating the online conversation for some time, acting as an echo chamber, building on the hype that Microsoft generated earlier this week. Sony can’t stay away from that next year.

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