Author: Ross Miller
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Tim’s Dangerously Hot Time Travel Adventure
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Part 2:
Part 3:
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My 10 Most Influential Games
Today, I was tagged by my good friend Chris Thomas in a viral Facebook thing about people’s 10 Most Influential Games. I rarely respond to these kinds of things, but this one was obviously in my wheelhouse. I considered just throwing something up on my wall with some brief descriptions, but I don’t think that would’ve done the subject justice. -
Medium Reflexivity and The Nature of Choice in Gaming
(Note before reading: This article contains examples from Bioshock, Bioshock Infinite, and The Stanley Parable that may be considered spoilers. In the case of Bioshock, the example is a pivotal moment in the game and best left unspoiled if you are interested in playing it in the future. The examples from Bioshock Infinite and The Stanley Parable are less pivotal, but also reveal the main philosophies behind those games. The Bioshock Infinite segment mentions a couple rather unique locations from the end of the game, as well. If you want to remain completely unspoiled, do not read ahead.)
When does a form of storytelling or expression become its own artistic medium? Was film a medium as soon as Edison began to showcase the May Irwin kiss (http://www.youtube.com/watch?v=IUyTcpvTPu0), or was that just an early example of a technical achievement? When our ancient ancestors began to scribble the likenesses of men and animals on the sides of cave walls, had they created two dimensional art? Or were they just experimenting?