“In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game.”
The above is a relatively famous quote in the gaming scene, from Bungie game designer Jaime Griesemer. While Griesemer meant to convey that his team thought of the various set-pieces in the game as 30 second loops of varied and fun gameplay, each unique in their own right, this is not the message that most developers and gamers took from the quote. Instead, it seemed to speak of core gameplay mechanics, and the fact that as long as there are “30 seconds of fun” in the basic mechanics, then you’ve got a great game regardless of other factors.